Chiffa
17.07.2018, 12:13
Simplified mode is available again! Mode runs in a temporary format and fights will be available 17 and 18 of July.
https://pp.userapi.com/c846420/v846420394/9f9a6/zeoCBQGLCaQ.jpg
Damage Calculation in this mode
In this mode, a special system of calculation of damage to the AP, gold and HEAT shells. At the moment of firing to the tank may occur various events. Depending on the event will change the calculation of the damage in a simplified mode. Let us consider all possible options.
1 ) Ricochet.
First of all, the system calculates the probability of projectile reflected. The larger angle of the projectile entering the armor, the more likely it will bounce. In such case the damage will be caused in the amount of 20% of the average damage of the shell.
2 ) Interaction only with the screen armor.
The interaction can be of two types:
- Screen armor penetrated, but the shell did not hit the tank's armor.
- shell do not penetrate screen armor.
In both cases, the damage will be caused in the amount of 20% of the average damage of the shell.
3 ) The main tank's armor not penetrated.
If the shell is unable to pierce the main armor - the damage is calculated by the following rules: depending on the degree of penetration* damage inflicted from 20 to 50% of the average damage of the shell. Thus, the higher the degree of penetration, the greater will be the average of the% damage. More details in the table below.
* Degree of penetration = Armor penetration of shell / thickness of armor (%)
The degree of penetration *
Dmg % on Wed. projectile damage
Simplified earlier
Simplified Now
up to 50
50%
20%
50 to 90
50%
From 20 to 50% linearly, depending on the degree of penetration
90 to 100
50%
50%
4 ) The main tank's armor penetrated.
In case the main armor was pierced - the damage is calculated as usual.
Next, we will answer some of the questions on the Simple mode:
Q. What is the "average damage of shell?"
A. Each shell has an upper and lower limit of the possible damage.Average damage - in between these two values. It is approximate because when a shot randomly calculated deviation upward or downward. View average damage can be in the game of shells service window.
https://pp.userapi.com/c830108/v830108394/143409/8BnNFHJvGkQ.jpg
Q. What has changed compared to the previous launch of Simplified mode?
A. In the previous version of mode when no penetration is always applied the same damage (50% of the average dmg of shell). At the moment, the thickness of armor reduces damage due to what armored vehicles will survive longer.
Q. What about HE shells?
O. In a simplified mode HE shells also cause reduced damage if they are not able to penetrate the armor or touched only the screen, but due to the current implementation of the HE in the game - no significant differences from normal mode. At the same time, in some cases, damage is above the usual.
Q. What are the advantages of this mode?
A. In this mode, the weak vehicles (for example, a tank in stock state), can effectively fight and cause damage, even minimal. There is no need to use gold shells to apply at least the minimum damage. Also in this mode, you can earn more experience and silver due to the greater the damage.
V. So in this mode, there is no reason to use gold shells?
O. Gold shells in this mode will increase the percentage of full-armor penetration, and thus the total amount of damage.
Q. Why mode is available only two days?
O. This mode is to special offer, it is not planned to be used on an ongoing basis. It can be changed, and runned for short periods of time.
Rates x2!
https://tanks.mail.ru/shared/upload/images/infoportal/images_news/exp_x2_s2_bonus.png
With 17 on 18 July, 16:00 to 22:00 (Moscow time), you will receive Doubled https://tanks.mail.ru/shared/upload/images/infoportal/Manuals/exp.pngexperience , and https://tanks.mail.ru/shared/upload/images/infoportal/Manuals/silver.pngof silver for each battle in Simplified mode, both the winning and losing of battles!
See you on the battlefield! Good luck in battle!
https://pp.userapi.com/c846420/v846420394/9f9a6/zeoCBQGLCaQ.jpg
Damage Calculation in this mode
In this mode, a special system of calculation of damage to the AP, gold and HEAT shells. At the moment of firing to the tank may occur various events. Depending on the event will change the calculation of the damage in a simplified mode. Let us consider all possible options.
1 ) Ricochet.
First of all, the system calculates the probability of projectile reflected. The larger angle of the projectile entering the armor, the more likely it will bounce. In such case the damage will be caused in the amount of 20% of the average damage of the shell.
2 ) Interaction only with the screen armor.
The interaction can be of two types:
- Screen armor penetrated, but the shell did not hit the tank's armor.
- shell do not penetrate screen armor.
In both cases, the damage will be caused in the amount of 20% of the average damage of the shell.
3 ) The main tank's armor not penetrated.
If the shell is unable to pierce the main armor - the damage is calculated by the following rules: depending on the degree of penetration* damage inflicted from 20 to 50% of the average damage of the shell. Thus, the higher the degree of penetration, the greater will be the average of the% damage. More details in the table below.
* Degree of penetration = Armor penetration of shell / thickness of armor (%)
The degree of penetration *
Dmg % on Wed. projectile damage
Simplified earlier
Simplified Now
up to 50
50%
20%
50 to 90
50%
From 20 to 50% linearly, depending on the degree of penetration
90 to 100
50%
50%
4 ) The main tank's armor penetrated.
In case the main armor was pierced - the damage is calculated as usual.
Next, we will answer some of the questions on the Simple mode:
Q. What is the "average damage of shell?"
A. Each shell has an upper and lower limit of the possible damage.Average damage - in between these two values. It is approximate because when a shot randomly calculated deviation upward or downward. View average damage can be in the game of shells service window.
https://pp.userapi.com/c830108/v830108394/143409/8BnNFHJvGkQ.jpg
Q. What has changed compared to the previous launch of Simplified mode?
A. In the previous version of mode when no penetration is always applied the same damage (50% of the average dmg of shell). At the moment, the thickness of armor reduces damage due to what armored vehicles will survive longer.
Q. What about HE shells?
O. In a simplified mode HE shells also cause reduced damage if they are not able to penetrate the armor or touched only the screen, but due to the current implementation of the HE in the game - no significant differences from normal mode. At the same time, in some cases, damage is above the usual.
Q. What are the advantages of this mode?
A. In this mode, the weak vehicles (for example, a tank in stock state), can effectively fight and cause damage, even minimal. There is no need to use gold shells to apply at least the minimum damage. Also in this mode, you can earn more experience and silver due to the greater the damage.
V. So in this mode, there is no reason to use gold shells?
O. Gold shells in this mode will increase the percentage of full-armor penetration, and thus the total amount of damage.
Q. Why mode is available only two days?
O. This mode is to special offer, it is not planned to be used on an ongoing basis. It can be changed, and runned for short periods of time.
Rates x2!
https://tanks.mail.ru/shared/upload/images/infoportal/images_news/exp_x2_s2_bonus.png
With 17 on 18 July, 16:00 to 22:00 (Moscow time), you will receive Doubled https://tanks.mail.ru/shared/upload/images/infoportal/Manuals/exp.pngexperience , and https://tanks.mail.ru/shared/upload/images/infoportal/Manuals/silver.pngof silver for each battle in Simplified mode, both the winning and losing of battles!
See you on the battlefield! Good luck in battle!